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Soloing through Amn using the Blade kit in Baldur's Gate II - a report.
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The Future of the Codex [ Entry Link ]
Category: | SiteNews |
My deepest apoligies for not updating the Codex in quite some time. I feared it might come to this, one day. As continuously adding content requires some effort, and writing a decent article even more, I stopped investing time into the website due to other, more important things like a job. The yellow skin isn't even finished yet, and probably won't ever be. I also stopped trying to get the layout right for Internet Explorer. Sorry about that. Replaying these games even costs me more time than I recently have at hand.
As Jefklak's Codex still has 500 hits a month, I decided to let it be. Hopefully, some articles will someday be of any use to a visitor. Like some guidelines on Wizardry?, or the Solo Blade walkthrough, which I've put quite a lot time into. I sincerely hope knowledge of these games never gets lost, and even more imporantly never gets forgotten. I have no intention writing a guide or putting information online about newly released games, as these have a completely different scope than most codex entries. Classic games are a dying breed.
But enough about that. I hope you as the visitor find what you are looking for. Enjoy your stay, and a happy 2008 to you all.
Signed, Jefklak
Random Article: "Infinity Engine Mods" [ Entry Link ]
A few days ago, Obsidian's modular Roleplaying game Neverwinter Nights 2 was released. NWN is well-known for its overwhelming amounth of fan-made modules and even whole Community Packs. This is the result of BioWare's powerful Aurora Engine toolkit, which came packaged with the game. So actually it's not that strange the game gets so much attention - take a look at UT2004's numberous modifications or Total Conversions: with UnrealEd this is all possible.
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