
Ported to the Nintendo DS
by
TheChuckster, WinterMute, Jefklak
DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.
PrBoom is a version of the classic 3D shoot’em’up game Doom, originally written by id Software. See the file AUTHORS in this distribution for a list of authors and other contributors, and a history of the projects PrBoom is derived from. dsdoom is made available under the GNU General Public License. See the file COPYING included in this distribution for details.
Important: There will be no more active development. Please do not mail or ask in the comments section about any new version, as there will be none. The source code has been released, feel free to add as many features as you want. I only copied this page from the old Jefklak’s Codex webpage for future reference, nothing more. Please be aware that there are already several newer, ds doom 1.1 spin-offs available on the internet.
Changelog
- Added save support for EZ-Flash IV, Ewin2, G6 Flash, MaxMedia, M3, … cartridges via Chism’s Dynamically Linked Device Interface (DLDI). Thanks to Scrawl! (The binary and source download files have been updated). You will need to patch the binary with the appropriate DLDI patch (download and explanation all found here) before it will work!
- Enabled automap mode on the lower DS Screen! stats are displayed on the lower screen too. Option can be set in config file.
- Automap set to autofollow
- Zoom IN/OUT: hold B and press L/R accordingly
- Implemented Power save mode! Closing the DS will set DS Doom in
- Engine stops running and game will be ‘paused’
- Screen and Sound system powered down to save battery life
- LED blinks to indicate save mode
- Disabled LED blinking when playing.
- On DS Lite, Change Brightness in-game! hold B and press SELECT.
- Displays loading/saving messages (can take a while)
- Options/General menu
- cheat code option
- console mode option
- swap DS screens option
- All options can be set manually in CFG!
- Options menu: fixed Y/N (press select/A to emulate Y key)
- Exit Doom code, powers off the DS device
- NDS icon attached (G6, DSX, … cartridges)
- Saving: automatically label slot with profile (select a save slot with SElECT. When the name appears, press SELECT again or A to confirm - this will save the game.
- In DOOM II, enable regular Shotgun to weapon cycle
- Other minor fixes and tweaks
- Initial release.
- See DS Doom 1.0.0 Features
Future Work
- Dramatically in need of Code cleanup!
- Clean config CFG file, remove unused variables
- Clean Options Menu
- Fix sound volume increase crash bug
- At startup, enable WAD choice dialog on upper screen.
- Integrate newer libfat driver to support more flashcards
Screenshots
Downloads
18 Jan 2007 - Small update: files rehosted.
- DS Doom 1.1.0 Binaries (nds and .ds.gba, includes prboom.wad)
- Sample Configuration File (Advised to delete!)
- G6 Card 1.1.0 Binaries (Thanks theli)
- Shareware Doom1.WAD
- DS Doom 1.1.0 Source
- Older versions: DS Doom 1.0.0
- Subversion Repository Source
Game Data (WADs)
dsdoom is a game engine - it provides a program to play Doom levels, but it doesn’t include any levels itself. More importantly, you need all the sounds, sprites, and other graphics that make up the Doom environment. So to play dsdoom, you need one of the main Doom date files from id Software - either doom.wad, doom2.wad, tnt.wad or plutonia.wad from one of the commercial Doom games, or the shareware doom1.wad. This file is called the IWAD.
If you don’t own any of the Doom games, get the doom1.wad from shareware version of doom on The Dos Games Archive. You won’t be able to play most add-ons.
You’ll also need to copy prboom.wad (included in binary download file) to the root of your DS cartridge. prboom.wad contains data files used by DS DOOM to draw non-standard graphics.
Installation
Simply extract the zip to the root of your favourite media device, dsdoom has been tested to work on M3:SD and GBAMP so far. Start dsdoom.nds in the manner used by your media device. Select Standard Game from the initial menu to start a single player game. dsdoom will automatically create a configuration CFG file, you do not need to copy one.
Controls are simple.
- Use the directional pad for movement.
- Hold the X button to sprint.
- The Y button toggles through your weapon inventory.
- The A button fires.
- The B button is the “use” key for opening doors, etc.
- The R and L buttons allow you to strafe.
- The Start button brings up the main menu.
- The Select button chooses options in the menus.
- Hold B and press L or R to zoom in and out on the automap.
- Press Start and Select at once to alter console mode.
Configuration
dsdoom automatically creates a PRDOOM.CFG configuration file, using default values. Options set in the setup screen will be saved automatically. A couple of DS specific variables can be manually edited:
- gen_screen_swap (0/1) - Setting this to 1 swaps both DS screens
- gen_console_enable (0/1) - Disables automap and shows console window
- gen_cheat_enable (0/1) - Enables Cheats (god, all ammo/keys).
As for now, there are a lot of ‘garbage’ options which can be altered but will not be used in the main game. These are originally used in PrBoom. WARNING - don’t try to delete one of those entries, dsdoom won’t start!
Playing Online
To play online using wifi, you’re going to want to have a PC with port 5030 opened/forwarded. Run prboom_server.exe with the number of players specified using the -N command line parameter. There are other parameters for such things as maps and coop; check out the prboom_server documentation. The server waits until the given number of players connect and then the game begins.
Now that you have the server running, you will want to set up the DSes. Make sure that WFC data is set in firmware on the DSes. Next, edit the prboom.cfg file on the card and change the server “name:port” line under misc. You are ready to start. Launch dsdoom.nds and choose the network game option in the initial menu.
Contact
1.1.0 Authors: See Official DS Doom website
Jefklak (1.1.0 Changes): Please leave a comment in here.
Links
Homebrew News Entries
- DS-Scene.net
- DSEmulation dcEmu network
- ndswelt.com (Germany)
- GBArl.it (Italy)
- gbadev.org forum
- GX Mod Mobiles (France)
Related posts »
Feedback »
Is there a better way to access wifi?I can’t forward my port’s (I don’t have the password) I tried connecting via nintendo wifi usb connection but it didn’t work did I do something wrong?
Hi Jean-Luc! I don’t think it’ll work via the USB connector, I honestly never tried that. Any network code was already present when I started modifying the source code, I didn’t change - and test - anything related to multiplay. It *should* work though. Maybe the original DS Doom porters (TheChuckster and WinterMute) know how to setup a better connection via wifi.
P.S. I hope you like the new site design!
Join the discussion!
- Jefklak
Hi Jean-Luc! I don’t think it’ll work via the USB connector, I honestly never...
- Jean-Luc
Is there a better way to access wifi?I can’t forward my port’s (I don’t...
- Wouter
Allez - beloofd, bij de volgende ronde :p Om Dimitri zijn foto’s ook te promoten -...
- Dimitri
Een mens zou denken dat hij minstens een Brusselse wafel krijgt voor het redden van uw...
- Tom
Vies bezig! Ziet maar dat ge daar nergens uwe voet breekt.


August 25, 2008