- And buy Ninjatown - Venan Entertainment’s cute Tower Defense style game on the Nintendo DS. Most of the levels are not that difficult (except a few frustratingly difficult ones, as all TD games) but that shouldn’t bother you at all. I personally love the game’s smooth and relaxed gameplay. It does not come with that much chaos as other Tower Defense games - you can’t build on every single tile of your map and spam a lot of towers. Well actually you can only build one tower and increases your ninja’s line of sight.
In Ninjatown, it’s all about creating ninja “dojos” . There are a lot of different types of dojos and each one houses a specific ninja. Some ninja’s are slower but stronger than their brethren, while others are quick and nimble, but don’t pack that much of a punch. Using the right ninja skill at the right moment is usually the key to victory. You might even be forced to sell dojo’s when the next enemy wave appears to build specific anti-enemy ninja’s (anti-flying, anti-quick units, …). Secondary structures like tea houses (wuh? They help speed up your ninja’s movement, of course) and training dojo’s help incease ninja statistics to nearby dojos.
So what’s so great about this game? Besides style, the clever but simple design and the lovely art style you mean? It’s kind of another indie-game and those people really need your support! At a lot of stores, Ninjatown sells for only £20 or even less, so don’t be a jerk and buy the game. End of announcement.
(Yeah it’s been a while, I guess people who still visit Jefklak’s Codex are out of their mind!)

Ported to the Nintendo DS
by
TheChuckster, WinterMute, Jefklak
DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.
PrBoom is a version of the classic 3D shoot’em’up game Doom, originally written by id Software. See the file AUTHORS in this distribution for a list of authors and other contributors, and a history of the projects PrBoom is derived from. dsdoom is made available under the GNU General Public License. See the file COPYING included in this distribution for details.
Important: There will be no more active development. Please do not mail or ask in the comments section about any new version, as there will be none. The source code has been released, feel free to add as many features as you want. I only copied this page from the old Jefklak’s Codex webpage for future reference, nothing more. Please be aware that there are already several newer, ds doom 1.1 spin-offs available on the internet.
There you have it! After the “recent” compatibility update of ScummVM, an adventure game interpreter which is able to run on almost any platform, Goblins 3 is now also supported. You’ll have to download the daily SVN build because release version 0.10.0 is still not fully ready yet. With a little bit of luck, maybe even Woodruff could become playable. That would be awesome, since DOSBox or native running on WinXP gives you a horribly bad resolution. For those of you who never played any Goblin adventure/puzzle game: it’s basically combining and clicking to progress to the next screen, full of more annoying but very humoristic puzzles. Sometimes Blount gets help from Chunk the Parrot (I think it is? Stupid pixels!) or his potential girlfriend.

Another Goblin adventure playable on the DS.
Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. So let’s take a look at the most impressive GBA Roleplaying and/or Strategy games!
Of course no console or handheld’s RPG collection is truly complete without any Final Fantasy spin-off or port. The Japanese GBA library today includes FF I and II: Dawn of Souls, FF IV, FF V and FF VI. The last one will be released within a few months in the USA. The only missing Final Fantasy number is III, which is ported and recreated to the DS. I and II are bundled together in a complete package. But this package is mostly for FF lovers out there, because the game lacks pacing and the battle sequences are ridiculously easy compared to other Squaresoft games. IV suffers from little annoying glitches, the port is not so well-polished as we had hoped.
This leaves us with V and VI. Most people would probably agree VI is the superiour one and one of the best FF games in the series. But you can’t play it yet on your GBA unless you’re Japanese. Final Fantasy V includes a complex job system first introduced in III, similar to Final Fantasy Tactics. You can swap jobs and keep certain special abilities, this enables you to build the ultimate magic swordsman. Good enough for more than 30 hours of handheld Roleplaying goodness. If you’re looking for a handheld FF game, V is the game to get.

Fire Emblem and Sacred Stones on the GBA. Thank you Intelligent Systems!
Life in Arnika
This is one fine day in Arnika. (Do notice the Wizardry reference) I decide to do some gardening in town. With enough skills and thanks to some helpful hints, I managed to succeed in the flower breeding process! By carefully combining a set of white roses (positioning them next to each other) according to the guide, there might grow a purple rose. The result of weeks of gardening, patience and a lot of love is pictured here -
Look ma! I’ve got some Purple flowers! Woah!
After a few days waiting and praying, the purple flowers started breeding themselves. I really should take a recent screencap to show off the newly planted precious flowers around the over-sized mansion.
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