Roleplaying Concepts & Designs
Saturday, January 13th, 2007 | Games, Roleplaying

NPC reaction videos

Arcanum

Arcanum bar test in Tarant. Throwing a molotov results in splash damage within the bar. Every NPC had their own reaction:

  • the dwarf attacked me (lvl45, dead in a shot with looking glass rifle)
  • the dark elf did not care
  • the bartender disliked it
  • the woman flet but I chased her down
  • even my own party members didn’t like attacking neutral aligned people

Notice the bartender doesn’t completely react the way it should be. At first, he dislikes it I attack his customers and his faction rating drops from 68 to 0 (hatred). If this rating drops below zero he’ll attack me or flee. After the massacre, he simply offers me a drink. Ha!

Jefklak’s Codex YouTube Profile >>

Elder Scrolls IV: Oblivion

During a NPC conference meeting, someone tries to interrupt the piece. Notice the cheering music in the background, which does not change at all while attacking key characters. They even stand up back again - instead of going to sit in the chair or running like mad. This is definatly not the best way NPCs should react.

Jefklak’s Codex YouTube Profile >>

Wizardry 8

Marten’s Tomb (SPOILERS)

Sir-Tech’s Wizardry 8 includes like VII a beautiful NPC interaction system which allows the user to talk about anything, including obscure words (and you’ll get appropriate reactions! Wait for vid#2 to see that) Here, I ask Marten, one of the main plot characters, about the dark savant, the higardi, “die”, “f*ck” and some more stuff. I forgot to wear the helmet so all members went insane… Whoops.

Jefklak’s Codex YouTube Profile >>

He’Li’s Bar in Arnika

He’Li kicks my butt as I attempt to intimidate her with my impressive vocal skills. Vi teams up, shoving a boot through my rib cage. Amazing stuff, Sir-Tech. I love the voice acting. (Fully voiced, EVERY NPC).

Jefklak’s Codex YouTube Profile >>

Trynton’s Chief (SPOILERS)

After chatting with Trynton’s Chief, I decide to attack him with Madras (a trynnie) in my party. That was *not* a good idea. Glad to see he reacts properly to my actions in the game.

Jefklak’s Codex YouTube Profile >>


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Reiola
December 6, 2009

I do think the Arcanum NPC reactions are great,but I don’t think Oblivion’s that bad.I’d say Oblivion AIs sucks for Role-playing,but are better for a fantasy sandbox-type of game.(sadly,you can’t talk your way out)At least most of the time they respond to you being attacked or you stealing the stuff and all that.

Dragon Age:Origins is the even worse than Oblivion : You can be attacked by bunch of monster in a castle while the nobles stand behind you unharmed.And they pops up generic dialogue like Japanese RPG.

Wizardry got a great NPC reaciton system,very fun,but not much impact (you can’t make people go crazy or anything,a lot of stuff cannot be talked to,can’t solve quest with talking)……

Japanese RPG usually are quite linear,because their main attraction is charming characters(if you have the same taste as them) and story - it is more like a non-interactive storybook.Some of the game offers you decisions,but most end the same way ultimately regardless of your decision.One shining example of japanese RPG that gives you a bit more freedom/choice is the Shin Megami Tensei series.

(Pardon me for my bad english,I am chinese,and Pardon me for long passages >.<)

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