Roleplaying Concepts & Designs 13/01/2007

RPGs aren’t that rare anymore (good ones are), especially not on the console. Developers like to copy previous used techniques and concepts as it reduces the effort needed to finalize their own product, ànd this gives a familiar look which mostly means guaranteed sales. But are these mechanics good enough? Do they work? Are you roleplaying or watching a scripted scene full of soulless characters? Let’s have an in-depth look at nowadays Roleplaying Games with their biggest strengths and weaknesses.

There is so much to be seen and done in a typical RPG, it’s impossible to write a short article about. Instead, let’s review some of the basic and most used aspects of computer/console Roleplaying games. Below is a short breakdown of several concepts. They will get updated regulary, hopefully.

  1. NPC interaction techniques | Watch NPC reaction videos! >>
  2. Correct Item Placement
  3. (Over)world systems and travelling
  4. party building
  5. member customization
  6. battle sequences: random or not?
  7. do’s and don’s of level grinding

I should warn you however, before you continue to read one of the article’s contents. Some negative criticism can be rather subjective. If you disagree and would like to enlighten us further, please do leave a comment as everything is of course open for discussion. Oh and there could be slight spoilers present without my direct knowledge. Sorry about that.

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Divine Divinity Review 05/01/2007

 

Divine Divinity, “The best thing to come out in Belgium after Beer” - At least that’s what the game box says - a quote by PC Zone. Oh and the cover art is stamped “The new dimension of RPG!”. Woah, is this a diamond in the rough? It sure is, according to many reviews, including this brand new one. Divine Divinity - which bears the stupid name thanks to it’s German publisher CDV - is a classic 2D action roleplaying game which tries to combine both elements from Blizzard’s Diablo series and BioWare’s Baldur’s Gate II saga. DivDiv is Larian Studios’ big debut game. Altough I have no idea why the developers chose CDV as their publisher: the game was developed in Belgium - in English of course - and first released in Germany, fully translated? What the…
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