DS Doom 16/06/2007
   

Ported to the Nintendo DS

by

TheChuckster, WinterMute, Jefklak

DSDoom is a port of Doom to the Nintendo DS based off the Prboom source tree because of its purity and portability.
PrBoom is a version of the classic 3D shoot’em’up game Doom, originally written by id Software. See the file AUTHORS in this distribution for a list of authors and other contributors, and a history of the projects PrBoom is derived from. dsdoom is made available under the GNU General Public License. See the file COPYING included in this distribution for details.

Important: There will be no more active development. Please do not mail or ask in the comments section about any new version, as there will be none. The source code has been released, feel free to add as many features as you want. I only copied this page from the old Jefklak’s Codex webpage for future reference, nothing more. Please be aware that there are already several newer, ds doom  1.1 spin-offs available on the internet.

› Continue reading

Tags: , , ,

Relive the Prince 13/05/2007

Having trouble tracking down some stupid MIDI files containing the awesomeness of Bobby “Robert” Prince, the composer for many classic DOS games? Worry no more. I finally ripped the Duke Nukem II soundtrack while replaying it via DOSBox. All PCM files have been encoded with the 160kbps lame mp3 codec. My apoligies for sometimes “cutting” it off, as the game has these weird soundtrack loop issues, I had to draw the line somewhere.

Cool? Awesome? Sexy? Oh wait, He’s back!

Bobby, we love you! The Doom I and II soundtracks can be found all over the internet, since there has been an official soundtrack release. Remember downloading those things isn’t exactly called legal. The above is, since I ripped it directly from the game (which I own legally via the Duke3D CD). Enjoy!
Download DukeII Soundtrack here (25.5 MB)

Addendum - level 1 as an example.

Tags: , , , , ,

Baldur’s Gate 2 Parties 19/01/2007

Party Numer TWO - 06 Jan. 2006

Download savegame here!

Savegame #2, 06 Jan. 2006 (Warning: mods required, see below)

Attitude: Xandarr, my main character. I decided to create a melee divine spellcaster, for the very first time, since I’ve been using Arcane Magic way too much. I ended up with three members who are able to cast divinity spells, which is awesome. Xandarr is also the main melee mob killer, besides Keldorn. He performs this job very well using two maces or a flail, fully buffed up with his own spells.

Type: Human Chaotic Good, Cleric/Ranger
Name: Xandarr
Strength: dual wielding melee combat, maces/flails, divine magic

Attitude: Ah, my beloved Inquisitor. I love this guy, especially when he’s wielding the Holy Avenger, the +5 two-handled sword carefully preserved by Firkraag. The only paladin in the game. His only weak point is the low DEX, but that can be easily fixed by a pair of gauntlets. Keldorn’s True Sight and Dispel Magic are very powerful and useful too.

Type: Human Lawful Good, Inquisitor
Name: Keldorn
Strength: melee 2-handled swords, crossbows, innate abilities

Attitude: I never picked up Valygar, besides the planar sphere quest. My party is always too full. Instead of creating the cheesy Kensai/mage I’m used to, I am doing fine unlocking Valygar’s true powers: also katana’s of course. Give him a pair of haste boots and some buffs and watch him kill. As a ranger, Valygar can also cast some useful (divine, again) spells. Radical Enemy is a plus!
Type: Human, Chaotic Good, Stalker
Name: Valygar
Strength: dual wielding melee combat, katana’s, special abilities

Attitude: Cernd is the only Druid/shapeshifter in the game and it’s time to spread the word: shapeshifters are powerful if you use the right strategy. Partially thanks to the shapeshifter fix modification, of course. And Cernd has access to some pretty powerful spells, and can serve as a backup healer. Yes.

Type: Human, True Neutral, Shapeshifter
Name: Cernd
Strength: melee (shapeshifted), divine magic

Attitude: I cannot live without a proper backup mage, whether it’s a silly Illusionist or not. I did not rescue my sister yet, so chances are I’ll ditch Jan in the future. I know all his silly stories and he was never really useful, except as a backup. But I need some thief abilities (my previous main char was an assassin).

Type: Gnome, Chaotic Neutral - Illusionist/thief
Name: Jan Janssen
Strength: Magic: Illusions, ranged - crossbows

Attitude: Ah, the main damage output has finally arrived. There is sadly no sorcerer present in the unmodified version of BG2, and I cannot live without Kelsey anymore. He never ever let me down: whether it’s spamming fireballs or lowering mage’s resistances and breaching their shields. Less spell picks, more spell memorization slots. That’s a pretty good deal.

Type: Human, Lawful Neutral Sorcerer Name: Kelsey
Strength: Arcane magic.

› Continue reading

Tags: , ,

Wizardry 8 Parties 19/01/2007

Remember, you will need something like WinRAR to extract the file…

Party Numer ONE - 31 July 2003

Attitude: This was probably the easiest char I’ve ever played in wizardry 8… And he’s quite boring too. Well they are excellent professions early & mid-game those fighters, but tend to be very boring late-game because everything is maxed. They level fast too. He liked to whack every living being he saw - poor Crock…

Type: Male Lizardman Fighter
Name: Slickrokka Rwhak
Strength: melee combat, sword & shield

Attitude: I was very disappointed when this guy reached level 10 (in Trynton). He just missed 75% of the blows and his magic was quite weak. The problem was not the profession “priest” but me assigning wrong skill points, hehe… Well the first time everything goes wrong I guess.

Type: Male Dwarf Priest
Name: Borlak Torgal
Strength: Divinity, melee combat using mace & shield

Attitude: Holy crap this guy can really dish out some serious damage! He single handly managed to disable several enemies before the others even reached them. The thieves daggers, 10% kill is very powerfull. Including the x5 backstab multiplier and locks & traps. He levelled quite fast too. Amazing easy!

Type: Male Hobbit Rogue
Name: Bilbo Balings
Strength: melee combat, dual daggers

Attitude: The ranged char. Nothing much to say except her scouting skill was very very handy. I really love to scout around and the “Found something!” sound coming out of your boxes is quite satisfacting. Later I found out there also excists “Find Secrets” - and because the ranger never did great damage; she won’t go along with me the next few times…

Type: Female Mook Ranger
Name: Mokka Uruk-hai (lol you got that)
Strength: ranged combat, bow & scouting

Attitude: She was the most deadly character I think, it’s a long time ago. I do know her magic spells were quite great and effective too. But after level 15 she didn’t really learn any interesing new spells and became quite boring. Because the samurai also uses wizardry, I won’t have another mage in my next parties…

Type: Female Faerie Mage
Name: Elunah Flyby
Strength: Wizardry, throwing & sling

Attitude: Everyone and their grandmother were talking about the famous “know-it-all” guy, the bard. Yeah whatever I tought, but I still wanted to try it out just to be sure nobody was making a fool out of me. Well I have to say she did quite well, especially after finding some nice lutes which is quite easy to do. The +STAT item gear you can aquire makes it even better!

Type: Female Hobbit Bard
Name: Vanessa Sjilitor
Strength: Music & melee combat, not sure

Conclusion - My first attempt to Wizardry 8 failed, just like all of you guys, hehehe. I lost track of my character progression tables when I came back from Marten’s Bluff and stopped playing for a while. After “researching” some, the second try was a very nice attempt to ascend. Or let’s say better than the first one, hehe. The fighter & rogue were good but boring, the mage had too less spells, the priest couln’t hit anything and the ranger didn’t damage anything. They are all around level 13. Actually I’m lying right now; this is not the first party. I did 2 parties before, but they aren’t even worth this page, go figure.

› Continue reading

Tags: , ,

Arcanum Parties 19/01/2007

You will need something like WinRAR to extract the file…

Party Numer ONE - November 2004

[ Top ]

Level - 25.
Laprovski - Male Dwarf - Raised by Monks
Skills - Technologist: firearms, gunsmithy, electricity & explosives
Stats - First PER Second INT Third DEX

After a few tries, this dwarf managed to get himself to Tarant. There, the beautiful game acutally started with so many options - especially for technology! The dozens of shops give you plenty of possibilities and you’ll never run out of your own gadgets. This was the *decent* first-try char, but actually I would like to have a few things changed - that’ll be for the next few plays. He has 2 degrees in electricity for the “charged rings” which raise your DEX by 2 each and since I didn’t have enough that’s good. The backup plan is throwing but I didn’t get enough points and a decent non-bullet-consuming weapon… Explosives for the damage & pushing monsters backwards, works really nice. Prowling is good too but your followers tend to disagree, heh.

› Continue reading

Tags: , ,

Latest Comments »
  • nubs
    I am convinced, after playing the game a few times, that the most consistently powerful party...
  • Jefklak
    I’ve also found the bishop to be one of the best and most powerful classes to use :)...
  • angel
    The best party you can have in this game, and trust me I have played with a lot of kind of...
  • hadjer
    je veux jouer avec claw si c’est possible et merçi
  • Flickr Staff
    has been deprecated and will no longer be updated. The new and improved feed can be found here. Ple...
Meta »
Recent photos »