RPGs aren’t that rare anymore (good ones are), especially not on the console. Developers like to copy previous used techniques and concepts as it reduces the effort needed to finalize their own product, ànd this gives a familiar look which mostly means guaranteed sales. But are these mechanics good enough? Do they work? Are you roleplaying or watching a scripted scene full of soulless characters? Let’s have an in-depth look at nowadays Roleplaying Games with their biggest strengths and weaknesses.
There is so much to be seen and done in a typical RPG, it’s impossible to write a short article about. Instead, let’s review some of the basic and most used aspects of computer/console Roleplaying games. Below is a short breakdown of several concepts. They will get updated regulary, hopefully.
- NPC interaction techniques | Watch NPC reaction videos! >>
- Correct Item Placement
- (Over)world systems and travelling
- party building
- member customization
- battle sequences: random or not?
- do’s and don’s of level grinding
I should warn you however, before you continue to read one of the article’s contents. Some negative criticism can be rather subjective. If you disagree and would like to enlighten us further, please do leave a comment as everything is of course open for discussion. Oh and there could be slight spoilers present without my direct knowledge. Sorry about that.
Since the Nintendo DS has been released a couple of years ago, many game related websites predicted a quick and painful death for the Gameboy Advance. Thankfully, none of those predictions made it into reality since the GBA library is still steadily growing, although a whole lot slower than in 2002. Nintendo’s smart marketing ideas enabled the DS to play GBA cartridges which indirectly prolongs the overall GBA’s life. Therefore, a lot of potentially great games have been released but mainly ignored in favor of less entertaining DS games. So let’s take a look at the most impressive GBA Roleplaying and/or Strategy games!
Of course no console or handheld’s RPG collection is truly complete without any Final Fantasy spin-off or port. The Japanese GBA library today includes FF I and II: Dawn of Souls, FF IV, FF V and FF VI. The last one will be released within a few months in the USA. The only missing Final Fantasy number is III, which is ported and recreated to the DS. I and II are bundled together in a complete package. But this package is mostly for FF lovers out there, because the game lacks pacing and the battle sequences are ridiculously easy compared to other Squaresoft games. IV suffers from little annoying glitches, the port is not so well-polished as we had hoped.
This leaves us with V and VI. Most people would probably agree VI is the superiour one and one of the best FF games in the series. But you can’t play it yet on your GBA unless you’re Japanese. Final Fantasy V includes a complex job system first introduced in III, similar to Final Fantasy Tactics. You can swap jobs and keep certain special abilities, this enables you to build the ultimate magic swordsman. Good enough for more than 30 hours of handheld Roleplaying goodness. If you’re looking for a handheld FF game, V is the game to get.

Fire Emblem and Sacred Stones on the GBA. Thank you Intelligent Systems!
- nubs
I am convinced, after playing the game a few times, that the most consistently powerful party...
- Jefklak
I’ve also found the bishop to be one of the best and most powerful classes to use :)...
- angel
The best party you can have in this game, and trust me I have played with a lot of kind of...
- hadjer
je veux jouer avec claw si c’est possible et merçi
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